Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The larger or more skilled orcish assassins are called 'Slayers' by their enemies. Slayers are fast on their feet, and quite nimble in combat, although they achieve that end by forgoing armor. Their weapon of choice, poison, is a vicious tool, and its common use on the battlefield is often the real cause of orcish supremacy.
Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.
Advances from: | Orcish Assassin |
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Advances to: | |
Cost: | 33 |
HP: | 36 |
Movement: | 6 |
XP: | 150 |
Level: | 2 |
Alignment: | chaotic |
ID | Orcish Slayer |
Abilities: |
dagger blade | 10 - 2 melee | ||
throwing knives blade | 6 - 3 ranged | poison |
Resistances: | |
---|---|
blade | -30% |
pierce | -20% |
impact | -20% |
fire | 0% |
cold | 0% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 70% |
Cancelar | 2 | 50% |
Cave Wall | 99 | 50% |
Chasm | 99 | 20% |
Continental | 2 | 40% |
Deep Water | 99 | 30% |
Forest | 2 | 70% |
Hills | 2 | 70% |
Ilha | 1 | 60% |
Mountains | 3 | 70% |
Mushroom Grove | 2 | 70% |
Shallow Water | 2 | 40% |
Swamp | 2 | 40% |
não | 2 | 40% |